The aim of the design-led games was to engage the public with design, as well as provide a richer and wider design experience for visitors than just seeing and purchasing design products. The design-led games were intended to inspire, amuse, inform, educate, entertain, challenge and subvert and were great fun for all the family.
Visitors could reassemble the Cornwall Design Forum cube in a race against the clock, search for the long lost treasure of Godolphin with Jethro Macey, enjoy a game of skill and dexterity with Peel Oliver Design, gather clues along the Design Trail and Get Crafty to create their own designs.